Scene
|
Render
|
Weather
|
Camera
|
Debug
Light

Ambient

Ambient
[----------------]-4.0 EV

Sun / Moon

Relative key scale (arb. lux / EV-style). Not physical lamp lumens. Temp + hue tint geometry fog; Sky zenith/horizon stay Sky-owned.

Intensity (EV)
[############----]1.9 EV
Temperature
[######----------]4900 K
Hue
[----------------]0°

Dynamic Lights

Shadows

Cast radius (m)
[----------------]16.00
Softness
[----------------]0.00
Quality
[----------------]0.00
Sun/Moon

Aim

Drag in the pad to aim the sun relative to the viewport (up/down and left/right match the view).

    . . .    
  . . . . .  
. . . . . . .
- - - + - - -
. . . . . . .
  . . . . .  
    . . .    
*o

Sun

Moon phase
[----------------]0.00

Emissions

Relative key scale (arb. lux / EV-style). Not physical lamp lumens. Temp + hue tint geometry fog; Sky zenith/horizon stay Sky-owned.

Intensity (EV)
[############----]1.9 EV
Temperature
[######----------]4900 K
Hue
[----------------]0°
Glyphs

Visual

Color

Opacity

Geometry
[----------------]0.00
Distance Dither
[----------------]0.00
Edge Highlight
[----------------]0.00
Textures
[----------------]0.00

Dithering

Amount
[----------------]0.00
Min
[----------------]0.00
Max
[----------------]0.00

Min/max are meters of camera distance. Invert makes near empty and far dithered.

Textures

Cutoff
[----------------]0.00
Cutoff dither
[----------------]0.00

Edges

Edge bound
[----------------]0.00
Pipe bound
[----------------]0.00

Render

Cell size
[----------------]4.00
Depth range
[----------------]16.00

Cell size sets CSS pixels per glyph cell. Depth range is packed far depth for fog/dither normalize (separate from GPU clip far).

Sky

Gradient

Atmosphere

Sharpness
[----------------]1.00

Fog

Density
[----------------]0.00
Cutoff
[----------------]16.00
Falloff
[----------------]0.00
Sky dome
[----------------]0.00
Clouds

Situation

Strength
[----------------]0.00

Lower layer

Coverage
[----------------]0.00
Density
[----------------]0.00
Altitude (rel)
[----------------]-100.00
Thickness
[----------------]8.00
Scale
[----------------]24.00
Erosion
[----------------]0.00

Upper layer

Coverage
[----------------]0.00
Density
[----------------]0.00
Altitude (rel)
[----------------]0.00
Thickness
[----------------]8.00
Scale
[----------------]24.00
Erosion
[----------------]0.00

Wind Speed

Speed
[----------------]0.00
Direction (deg)
[----------------]0.00
Upper Shear
[----------------]-1.00
Shape Evolution
[----------------]0.00

Quality

Integration quality
[----------------]12.00
Cloud reach (m)
[----------------]256.00
Cloud shadows
[----------------]0.00

Horizon LOD

Horizon LOD
[----------------]4096.00
LOD Curvature
[----------------]100000.00
LOD Density
[----------------]0.00

Color

Weather locks appearance controls while enabled. Reset Clouds still restores on/off, Quality and Horizon LOD; locked appearance stays retained. Sky fog also veils distant clouds.

Weather Settings

Generator

Weather controls cloud appearance while enabled. Turn it off to edit the retained manual settings in Render > Clouds.

Seed
[----------------]0.00
Pressure scale (m)
[----------------]512.00
Moisture scale (m)
[----------------]256.00
Front scale (m)
[----------------]128.00

Wind

Wind speed
[----------------]0.00
Wind direction (deg)
[----------------]0.00

Evolution

Evolution period (game s)
[----------------]60.00
Coverage variation
[----------------]0.00

Evolution uses the fixed game clock: one real minute advances fifteen in-game minutes.

Culling
Render distance
[----------------]32.00
Shadow distance
[----------------]16.00
Band Cull Distance
[----------------]32.00

Sync-readback occlusion and splat impostors are removed from the living path. Frustum and band stay. Shadow distance mirrors Light cast radius.

Corpus

Locomotion

Walk speed
[----------------]0.50

Scroll wheel on the stage nudges walk speed.

Locomotion extras

Field of view
[----------------]35.00
Sprint multiplier
[----------------]1.00
Water

Surface

Knobs stamp live on Waterworld (fly). Other scenes ignore them.

Waves

Amplitude
[----------------]0.00
Mesh fineness
[----------------]0.25
Direction
[----------------]0.00
Speed
[----------------]0.00
Roughness
[----------------]0.00
Blockiness
[----------------]0.00
Stats HUD
FPS 0 | FRAME 0.0 ms

XYZ: 0.00, 0.00, 0.00
PITCH:  00.0° | YAW:  000° | FOV: 70°
Debug HUD
Forecast
N
Condition: —